Can I sell a subscription or one-time product?
Yes. Define products and prices in the dashboard, then generate a checkout URL and redirect. Hexclave handles the checkout session, the webhook, and granting access on success - you never write a webhook handler.Can I sell credits, seats, or API quota?
Yes - and this is the real point. Products include items: quantifiable entitlements like credits, seats, or API calls, with their own quantity, refresh schedule, and expiration. When a customer buys, the items are granted. When their plan ends, they’re revoked. You don’t track any of it in your own database. Read a balance anywhere with a hook that stays in sync, and check access without a billing round-trip:Can I consume credits safely under load?
Yes. Consume on the server withtryDecreaseQuantity - a single transactional operation that returns false instead of letting a balance go negative. No read-then-write race, no double-spend when two requests land at once.
increaseQuantity, or adjust manually from the dashboard. This is the consumption layer you’d otherwise build by hand with a ledger table and a pile of webhooks.
What exactly does Hexclave own for me?
With a raw payment processor you build and maintain the glue: webhook handlers, granting and revoking access on payment, proration on upgrades, refunds, subscription endings, and keeping your own database in sync with all of it. Hexclave owns that layer:- Webhooks - received and reconciled for you; there’s nothing to host
- Grants & revokes - products and items are applied on payment and removed when a subscription ends or a refund is issued
- Subscription lifecycle - status, renewals, cancellations, and period ends tracked automatically
- Proration - handled automatically on plan switches, triggered through one SDK call
- Refunds - issued from the dashboard (partial or full), with optional entitlement revocation. See Refunds.
- Sync - entitlement and subscription state stays consistent without a database to babysit
Can I bill teams and external customers, not just users?
Yes. Every customer is a user, a team, or a custom customer (any external entity you key by ID). The billing surface -createCheckoutUrl, useProducts, useItem, switchSubscription - lives on user and team objects; custom customers are managed from the server SDK for items, products, and grants.
Can I manage subscriptions in code?
Yes. Switch a customer between plans in the same product line, or cancel, with a single call - proration and timing handled for you.grantProduct directly - for trials, comps, or admin grants - with a pre-defined product or an inline one-off definition.
Can I build and test before going live?
Yes. Flip on test mode and purchases are granted instantly for free - no real charge, no live round-trip - so you can wire up entitlements end to end before connecting a real account.What it costs, and what it doesn’t do
Straight answers so there are no surprises:- Platform fee - Hexclave takes a 0.9% fee on charges, on top of standard payment processing fees.
- Currency - payments are processed in USD today.
- Not a marketplace - Payments run through a single connected payment account per project. It isn’t built for marketplace-style payouts to many sellers.
- Not locked in - this is a convenience layer, not a cage. Use it because it saves you the billing plumbing, not because you have to.
Start here
- Set up Hexclave, then enable Payments in the dashboard.
- Connect your payment account under Payments → Settings, and turn on test mode while you build.
- Define a product (with items, if you want entitlements), then call
user.createCheckoutUrl(...).